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Software

Software developped by the team

Libraries

  • VisUtil. A C++ library with geometrical classes: point, vectors, box, matrices and camera
  • BioMedIgu: A C++ library  for the creation of graphical interfaces of biomedical applications. Built on Gtk.
  • VisGPU: A C++ library for the visualization of voxels models with GPU-driven ray-casting and 3D texture mapping
  • Kenshi: An extension of BioMedIgu that provides interfaces to configure VisGPU rendering parameters
  • BioMedLib: A C and C++ library for modelling and visualization of scenes composed of voxel models, B-Reps and parametric objects

Applications

  • HipoVis: A  C and C++ general purpose Surface and Volume Visualization Application, built on BioMedIgu and BioMedLib
  • Petrelli: a C++ GPU-based Voxel models visualization application built on VisGPU, kenshi and BioMedIgu.
  • Textures3D: A C++ 3D texture-mapping volume rendering application for multimodal datasets. Built on BioMedIgu. Currently being restructured to link with VisGPU, kenshi and VisUtil.
  • VolMask:A C++  Focus+Context 3D  volume rendering application for the interactive selection and visualization of structured classified datasets. Built on BioMedIgu and Tulip.
  • Dexter: A C++ GPU-based Time-Varying Run-Length Encoded voxel models application built on  VisGPU, kenshi and BioMedIgu. It support 3D texture mapping, ray-casting and splatting.

Created by dani
Last modified 2008-10-30 04:59 PM
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